Sep 01, 2007, 07:33 AM // 07:33 | #1 |
Desert Nomad
Join Date: Feb 2006
Profession: W/
|
Sup or Major Runes?
First of all I'd like to know what you guys think works the best for PvE-usage. For example, going with a Sup Swordsmanship rune to get max 16 stats or using a Major Swordsmanship rune?
I use a Sup rune for my helm to get the max 16 for my weapon but do you guys think that I should change it and use a Major rune instead? Thank you and I look forward to reading your responses. EDIT: I forgot about my weapon set that added health too. At the time I was wielding a +HP (while Stanced) shield. But with a +30hp shield and +30 Sword Pommel I have 506 health. So I guess my health is fine. Last edited by HKSdivision; Sep 01, 2007 at 08:16 PM // 20:16.. |
Sep 01, 2007, 09:02 AM // 09:02 | #2 |
Krytan Explorer
Join Date: Jul 2005
|
Personally, I usually just pick one attribute and use a Sup rune for that. For some farming builds or other people's preferences, two major runes are be used instead.
Random bit of info: Axes supposedly outdamage swords at 11 or higher in the mastery due to the critical hit damage. I tend to like Swordsmanship more anyway :P |
Sep 01, 2007, 09:59 AM // 09:59 | #3 |
Desert Nomad
Join Date: Nov 2006
Location: @ Sensation Black
Guild: Death is Energy [DIE] ~ Raining fame alliance
|
First, I used +3 rune on my warrior.
It didnt work really well, I prefer HP. Go for Major, imo. ~Prof. |
Sep 01, 2007, 10:32 AM // 10:32 | #4 |
Wilds Pathfinder
Join Date: Oct 2005
|
I'd say 500 health is a good amount to have. A lot of people like sup rune on headpiece while another good amount of people prefer minors all over the place.
If a lot of people you play with regularly have minors then i suggest going for 550-600+ health. Swordwarriors are nice for that: 480base+30sword+30shield+50vigor= 590hp You could add a rune of vitae somewhere. The reason you want to have a similar amount of health as your partymembers is your monks and what partymembers expect you to do. If your monks are used to healing a party with an average 600hp per member then they may not respond quickly enough to ZB or WoH you when you get below 50% health or they might throw a heal on you and overheal, making them waste energy. For PvE, defense insignias and halth upgrades on your weaponry. For PvP, depends on your team. So to conclude: I'd keep it above 500hp, rune yourself to reach that =X |
Sep 01, 2007, 10:53 AM // 10:53 | #5 |
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
|
Really, in PvE you should be using a superior. If youre getting to below 50 hp, youre playing wrong. Exceptions can be made for some hard mode stuff where large spike damage occurs.
|
Sep 01, 2007, 11:01 AM // 11:01 | #6 |
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Untill PvE becomes so unbearably hard that I need that extra 40hp... Sup all the way.
|
Sep 01, 2007, 11:25 AM // 11:25 | #7 |
Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
|
imo minors all the way what do you need 16 in something for?
14 imo wins |
Sep 01, 2007, 12:20 PM // 12:20 | #8 |
tinyurl.com/6hqar7a
Join Date: Mar 2006
Guild: We Couldn't Figure Out A Name [LMAO]
Profession: W/N
|
I have two types of armor sets for my war. One gladiator +energy type that has
+energy runes instead of attribute which I use for energy based builds and running. The second type has three supers, ie: Super Absorb, Super Sword, Super Tactics. I prefer raw power over health with war. A good prot/heal back-line should be able to manage you even if you're -150 health. The only other classes I use super for is Necro fro Death and Ele for Fire, the rest I use all minor runes. |
Sep 01, 2007, 12:37 PM // 12:37 | #9 |
Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
|
Superior runes work fine for me. As long as on my warrior I can still absorb damage.
|
Sep 01, 2007, 01:30 PM // 13:30 | #10 | |
Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
|
Quote:
Obviously the question is whether one can afford the health loss. And as said before, one sup shouldn't make a scrap of difference in survival if you know what you're doing. |
|
Sep 01, 2007, 07:32 PM // 19:32 | #11 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
minors unless i really need to reach a breakpoint. then superiors. never majors. the health loss for number of attributes dosnt balance out.
|
Sep 01, 2007, 10:07 PM // 22:07 | #12 |
Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
|
Minors work best
only Sup id use would be absorbtion for Tank =Warrior btw knights armor used to be good before they nerfed it for all defensive purposes. |
Sep 04, 2007, 05:01 AM // 05:01 | #13 |
Forge Runner
Join Date: Jan 2007
|
i dont really use major runes , only 1 supirior and minirs
|
All times are GMT. The time now is 03:20 AM // 03:20.
|